using System;

namespace TrainGame.Model
{
	/// <summary>
	/// Summary description for GamePhaseInfo.
	/// </summary>
	[Serializable]
	public class GamePhaseInfo
	{
		private	string	_Phase;
		private	int		_trainLimit;
		private	string	_tilesAvailable;
		private	int		_offBoardValue;
		private	int		_operatingRounds;

		public string Phase
		{
			get
			{
				return _Phase;
			}
			set
			{
				_Phase = value;
			}
		}

		public int TrainLimit
		{
			get
			{
				return _trainLimit;
			}
			set
			{
				_trainLimit = value;
			}
		}

		public string TilesAvailable
		{
			get
			{
				return _tilesAvailable;
			}
			set
			{
				_tilesAvailable = value;
			}
		}

		public int OffBoardValue
		{
			get
			{
				return _offBoardValue;
			}
			set
			{
				_offBoardValue = value;
			}
		}

		public int OperatingRounds
		{
			get
			{
				return _operatingRounds;
			}
			set
			{
				_operatingRounds = value;
			}
		}


		public GamePhaseInfo()
		{
		}
	}
}
